![]() In "hl2_gamerules.cpp" DMG_ACID is listed in "Damage_GetTimeBased()", but not in "Damage_IsTimeBased()". Many mods have fixed this, but I'll describe the bug below, it's a one line of code change: This also stops the player from seeing directional damage indicators, which is an even worse issue. It isn't that frustrating until Episode 2, when you're hit by an Antlion Worker in the start of the game, and you start going blind when fighting combine soldiers at the end of the game due to their hit scan weapons. The only way to stop it is to start a new game and completely avoid DMG_ACID. DMG_ACID cause the screen to flash white, and any subsequent damage does the same. This bug has been going on for a couple years now. Pull the planks off to enter the building. Plug the antlion pits with the cars (or just run passed them) then follow the road ahead/left to this door. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 168. The idea of a patriarchal Antlion ruling the nests in underground caves was reused for Episode Two, the King being recycled into the Antlion Guardian. It was to be met in the Antlion caves set between Eli Maxwells scrapyard and the Coast. Three antlion pits are accompanied by, once again, three cars. The Antlion King is a six-eyed enemy cut from Half-Life 2. Issue transferred from posted on T03:40:28: Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 167. DMG_ACID causes the screen to flash white whenever damage is taken and never resets ![]()
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