![]() ![]() 8 resources a second (which are also only 60% upgraded instead of 70%). 58 resources a second, as oppose to other civ's. Your meteor hammers will require a lot of gold, which gathers at your rice patty when fully upped at. ![]() At this point, you'll have to use 240 food costing iron flails which upgrade based on colonial stats and start out 10% less effective per a resource than cuirs. ![]() While chokuno and pikes rock late game, especially b/c of their pop effectiveness, mass skirms with some cav would be a problem. It's obviously the top 4 civs mentioned above, but I'm more interested in what would come after them. For aztecs, build army, keep 15 vils on control group, send army to fight, transfer 15 vils to firepit and u have 43% stronger attack, not to mention the loads of plantation and mill upgrades that can easily get with all the xp that you've amassed. ![]()
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